Boom! Headshot!

Finished up the pistol, theres always more I could do, but I feel like its time to move on to the next project. and I’m thinking about doing a new environment. with my new mindset and priorities, it should be fun ^_^ wish me luck guys. oh yeah… and heres a shot or two of the pistol 😉

 

 

Edit: Updating images… turns out i screwed up and couldn’t leave it the way it was ^_^”

screenshot006

screenshot007

screenshot008

Pistol Presentation

screenshot009

screenshot005

screenshot011

screenshot010

T_Pistol_Presentation

screenshot000

Something a little shiny.

Recently, it was brought to my attention that I needed to work on my high-poly modeling, and that I should take a break from the gun project I was working on. So, I did. I’ve put several hours into this piece, and I love it. I’m extremely happy with how it came out. This was also my first run with PBR and Marmoset ToolBag 2. I’ve learned quite a bit from this project. But, I will not be heading right back to the other project just yet, I’m going to do at least one more practice piece first and then I’ll get back to it. Thank you to everyone for the support.

Knife

Gun Update

I’ve been working on this for a couple days now off and on, for a few hours a day. trying to redesign the Winterizer from Ratchet & Clank… and I think I’m almost done. I’ve done a lot of work on it, and I think the last thing it needs is some support for the arm, or I’ll leave it the way it is. But I like it. after the inital design is done, I’ll do some buffering for the hi-rez in maya, and then bring it into zbrush for detailing. Then off to photoshop to texture it. Its been a damn fun project so far. Enough of my words, here are some pictures.

Original Concept:

Image

 

 

My progress/screen caps:

ImageImageImageImageImageImage

 

 

Been quite a while since my last post.

Warning: I did not make the concept… obviously.

Currently working on this as a side project. Changing up the design a bit, but the same general idea. the way its held is different as well as there is an ammo clip. I will primarily be keeping the front section, but changing the rest.

Warning: I did not make the concept… obviously.

Image

ImageImageImage

 

I am also working on a new scene to take a break from the other scene I was working on, which I will get back to at some point.

Small Update

Fixed up a few things, changed the lighting a tad, gotta fix a few issues with that still, but it can wait. I did some more models, like the wall mount, which is going to be a 3 monitor display. I made the planter, setup the benches and the lockers. Still doing some planning. Also starting work on another project, this one might be pretty big, but i wont be talking about it anymore than that. So, heres the update:
Image

Bit of an update

Yes, I am taking this project a bit slow. mainly because I want to do it right. I finished up modeling the roof piece, next is to do the door on the right, and then do some quick modeling for the walls on the right, then the floor and lastly, the end wall/door. then I’ll do the small pieces like the sign, the benches, and the planter/plants. Then I’ll work on some textures a bit more, make others, fix the lighting then do some stuff for the outside.

 

Image

Another small update

I know its probably annoying that i’m doing a lot of small updates. at some point i’ll get a lot done before i post, but for now:

Mainly a change in handling certain pieces, instead of doing a normal/ao bake, I decided to use more geo, added a quick trans mat for the window, did some more lighting to show some more things, and still planning for some new things.

Image